- Created: 10 November 2018
We have released X# Bandol Beta 7. This build fixes some issues found in Beta 6, adds the Hybrid classes that were also present in Vulcan (thanks Paul Piko) and some functions that we had overlooked in previous betas.
- Created: 28 October 2018
We are very happy to announce that we have uploaded X# Bandol Beta 6 for our FOX subscribers.
This build adds the RDD support to the runtime including the DBF-DBT-NTX RDD and the advantage RDDs. We have also included DBF-FPT. CDX is not available yet.
We have also included compiled versions of the VO SDK Class libraries that are compiled against the X# runtime.
The complete list of changes can be downloaded from https://www.xsharp.info/itm-downloads/download?path=general%252FReadme%252Fwhatsnew2006.rtf.
- Created: 22 October 2018
In the previous article I have described how the xBase world evolved from DOS/Dbase and DOS/Clipper to Windows/Visual Objects and how that affected the character sets. OEM character sets for DOS/Clipper and Ansi Character sets for Windows/VO.
In this article I would like to discuss the relevance of all of this in relation to X#.
To start: X# is a .Net development language as you all know and .Net is a Unicode environment. Each character in a Unicode environment is represented by one (or sometimes more) 16 bit numbers. The Unicode character set allows to encode all known characters, so your program can display any combination of West European, East European, Asian, Arabic etc. characters. At least when you choose the right font. Some fonts only support a subset of the Unicode characters, for example only Latin characters and other fonts only Chinese, Korean or Japanese.
The Unicode character set also has characters that represent the line draw characters that we know from the DOS world, and also various symbols and emoticons have a place in the Unicode character set.
- Created: 10 October 2018
We have been quite busy creating the X# runtime. And when we did that we stumbled on the problem of bytes, characters, codepages, Ansi and Unicode. X# has to deal with all of that and that can become quite complicated. That is why we decided to write a blob post about this. In this post we look back to explain the problems from the past and how the solutions to these problems are still relevant for us in a Unicode XBase environment such as X#.
Bytes and Characters in DOS
When IBM introduced Dos in the 80’s the computing world was much less complex than it is right now. Computers were rarely connected with a network and certainly not with computers outside the same office building or even outside the same city or country. Nowadays all our computers are connected through the internet and that brings new challenges for handling multiple languages with different character sets.
The origin of the XBase language was in CP/M (even before DOS) and the XBase runtimes and fileformats have evolved over time taking into account these changes.
Before IBM sold computers they were big in the typewriter industry. So they were well aware that there are different languages in the world with different character sets. Their IBM typewriters came in different versions with a different keyboard layout and different “ball” with characters. There were different balls with different character sets and different balls with fonts (Courier and Prestige were the most used, with 10 and 12 characters per inch).
DOS used a single byte (8 bits) to represent characters. So there was a limited number of characters available. The number was certainly not big enough to represent all characters used by languages for which IBM was developing computers.
That is why IBM decided to group characters in so called Code Pages. The most common codepage used in the US and many other countries in the world was code page 437.
Code page 437
This codepage contains all non-accented Latin characters as well as several characters with accents, several (but not all) Greek characters, the inverted exclamation mark and question mark used in Spanish and quite some line draw characters, used to draw different boxes on the 25 x 80 DOS displays.
- Created: 05 October 2018
You haven't heard from us in a while, so some of you might be wondering what we are doing.
Well, the answer is that we are working very hard (our wifes say too hard <g>) to finish the X# runtime.
At this moment the status of the runtime is:
- 97 percent of the functions are implemented, tested and working.
- The DBF/DBT RDD is implemented and working
- The Advantage RDD is implemented and working (you can use this for DBF/DBT/NTX, DBF/FPT/CDX, ADT/ADM/ADI and the various SQL variants)
- The NTX RDD is almost completed
- The FPT layer for DBF/FPT/CDX is implemented and working. We have not started with CDX. If you need DBF/FPT/CDX you can use the Advantage RDD in combination with the Advantage local server for now.
- The VO SDK is compiling without errors (which means that also all the undocumented VO stuff has been implemented).
- And everything is AnyCPU and thread safe. Of course when you use the GUI classes from the VO SDK and/or the SQL Classes then you are limited to x86 because these classes are not designed for AnyCPU.
We have also made some improvements in the Visual Studio support
- Opening of very large Solutions now is MUCH faster
- We have fixed some issues that were reported
Finally we have made some changes to the compiler that were needed for some special cases related to compiling the VO SDK (this SDK contains some really ugly code...) and we fixed some issues reported by our customers.
We plan to publish our "work in progress" in a new beta for FOX subscribers end of next week, that means if we can succeed to reach our goal:
Our intention for the next beta is that applications that use the standard VO SDK libraries and no 3rd party components should work with minimal changes.
You may have to change the RDD name, but the rest should work.
If you have already changed your code for Vulcan you should be able to swap the Vulcan runtime and Vulcan SDK libraries for our Runtime and SDK libraries, recompile your code and run.
- Created: 04 September 2018
We have just replaced both the FOX version and the public version of XSharp Beta 4.
The public version that was released last Sunday had two problems in the compiler that made normal work difficult.
These problems have now been fixed.
- Created: 26 August 2018
We have just released XSharp Bandol Beta 4.
This new build included fixes to the runtime, Visual Studio integration and a few changes to the compiler.
With this build you should be able to work with the latest version of Visual Studio again.
There is one change in the compiler that qualifies as a breaking change:
When the compiler detects a (static) method and a function with the same name and prototype then the compiler will now choose the function and no longer the method. This is compatible with Visual Objects.
To call the method either prefix the call with SELF: when it is an instance method (which is mandatory in Visual Objects) or prefix the call with the typename (which is not possible in Visual Objects because that language does not have static methods).
We have added a compiler warning for situations where this occurs in your code. See this help page for more information and an example
A public version of this beta will be released later this week.
- Created: 19 August 2018
The end of the summer holidays is getting closer, so it is time for a short status update.
The work on the X# runtime is progressing steadily. You can expect a new build with support for the RDD system in a few weeks. Hopefully we will also be able to include the new (faster) macro compiler.
We have also made some small changes to the Visual Studio integration to solve problems introduced in the latest builds of VS 2017. Until we have released the new build we recommend not to update to Visual Studio 15.8.
Next month there is an event from Microsoft called .Net Conf 2018. We have decided to participate in this event, which consists of 3 days online sessions (which are recorded and can also be watched afterwards). There are many interesting sessions about new .Net technologies. I am sure you will find something in the schedule that you like. You will be able to view the sessions from a direct link on our website. More information about this will follow.
To celebrate .Net Conf we also have a special discount on the Friends Of XSharp membership. If you order a copy of FOX between today and September 30th you will get 30% discount if you use the coupon code "NETCONF2018".
- Created: 16 July 2018
We have just released XSharp Bandol Beta 3 to our FOX subscribers. This is a special Summer Holiday version to celebrate the summer (at least on our hemisphere) and to celebrate the World Cup victory of one of the devteams' countries.
This build fixes some issues that were found in the runtime and the compiler in Beta 2.
It also fixes some issues in the Visual Studio 2017 integration and has improved keyword case synchronization and indenting support.
The compiler has some changes compared to the previous build but is still of release quality.
The runtime is a beta version and should not be used for production code. It also misses some features that you may need.